We are currently looking for a Community Representative in the U.K. He or She will have to manage the community of F.E.A.R. 3 in the U.K., publish content in the official website (here), moderate forums, and maintain a good relationship with most of the U.K.'s videogames news websites.
The applicant must live in the U.K., know how to write news properly, manage PHPBB and vBulletin forums, and he or she must have a strong culture in video games. A previous experience in community management would be better.
Send me your C.V. and cover letter in english at this e-mail.
As a huge F.E.A.R. fan, you won't resist to this heat reveal mug, which allow you to take a coffee with Alma every morning :
F.E.A.R. 3 will be available on March 25th in Europe on Xbox 360, Playstation 3 and PC.
The third instalment of F.E.A.R. delivers a heart-pounding paranormal horror experience, showcasing intense combat, compelling narrative, frightening single player and divergent co-op play that evolves the franchise. Alma returns for F.E.A.R. 3 but this time her sons Point Man and Paxton Fettel will be playable as two distinctly unique experiences in co-operative play.
Some places have a Menâ€™s and Womenâ€™s bathrooms. Day 1 plays things a little differentlyâ€¦
Here is a short video showing the F.E.A.R. 3 booth at the E3 2010 :
So if youâ€™re into games, last week was kind of like information overload. The console makers, the developers, the publishers- just about everyone- had some exciting news to share with everyone.
Starting everything off were several huge banners hanging in the entrance for E3. There was one right in the middle with Almaâ€™s face on it (itâ€™s scary seeing her much larger than you) and then two more with Point Man and Fettel (Again, itâ€™s frightening seeing a larger than life Fettel). There were also some really cool column wraps that showcased the two brothers. It was, in my opinion, the best way to enter the expo.
WB Games was no different and they made sure F.E.A.R. 3 was front and center. WB Games had their own space full of demos and even the WB Water Tower. Within the space were theaters for public demonstrations of the key WB titles.
Iâ€™m just like everyone else. I cannot wait for F.E.A.R. 3 to launch.
I know what youâ€™re thinking â€“ I get my hands on the game months before itâ€™s released.
However, when Iâ€™m playing it in the office I donâ€™t get to hop onto co-op nearly as frequently as Iâ€™d like. Once F.E.A.R. 3 is unleashed upon the world I will be able to play as much as I can. And Iâ€™m telling you, I canâ€™t wait to hop on and play with everyone else.
Here is a list of reasons why Iâ€™m looking forward to playing Co-op.
1) Point Man is for single player. Fettel is for Co-op. I LOVE playing as Fettel.
2) Combat is even crazier and more intense with two people tearing up the battlefield.
3) Some seriously awesome tactics can be used when players work together. When both players are totally in sync itâ€™s like watching two artists go to work.
4) Itâ€™s more fun with a buddy. Simple as that. Whatâ€™s more cool than killing someone in Slo-mo? Having someone else see your amazing kill in Slo-mo.
5) I want to experience the game in a whole new way. Fettel doesnâ€™t go through the game the same way Point Man does. He has a completely different set of skills and play mechanics.
6) Co-op is an excellent reason to re-experience the game. Day 1 Studios is building this game to have a ridiculous amount of replay value. Co-op offers a unique experience each time itâ€™s played.
7) I want to prove how much better I am at the game than my buddy. Who doesnâ€™t like being the best?
8) I want to play with someone even better than I am. Who doesnâ€™t like watching someone execute the game perfectly?
9) I want to make new friends. What better way to bond with a stranger than racking up Slo-mo death kills together?
10) More excuses for re-playing the game. Replayability is something Day 1 is putting a lot of love into.
11) New paths â€“ Fettel traverses the levels completely differently than Point Man does. I want to explore!
As the E3 is about to start, here is a brand new F.E.A.R. 3 trailer :
Horror games have been around for a while and theyâ€™ve all scared us in different ways. Whether its things jumping at you, navigating the dark, or constantly running out of ammunition, games have a way of making us jump.
My number one horror moment is in F.E.A.R. At some point you enter a room and pull a switch. As you go to leave the elevator is open, the lights are off outside, and Alma is standing in the middle of the room. I did not want to leave the comfort of the little closet because who in their right mind would want to face Alma?
My number two horror moment is in Resident Evil when the dog jumps through the window. If you donâ€™t agree or know what Iâ€™m talking about, youâ€™re too young to appreciate things.
Head over the comments to discuss your favorite F.E.A.R. and other horror video game moments.
With the most recent F.E.A.R. 3 trailer shedding some light on the Fettel aspects of the game, it only brings me to ask more questions of whatâ€™s going on.
That soldier was not only helping Point Man, his eyes were glowing. Why?
Itâ€™s pretty explicit that Fettel can jump from body to body and use soldiers like puppets. This seems like it would give a pretty great tactical advantage.
What else can he do?
In addition to possession, he could levitate soldiers. Itâ€™s clear thereâ€™s more, but the trailer doesnâ€™t show all of it.
So waitâ€¦ what does this mean for Co-op?
Point Man has the ability to use slo-mo. Fettel can suspend enemies and make them the perfect target for Point Man. Additionally, Fettel can possess enemies and gain strategic advantages through good decisions. Point Man and Fettel have unique powers that seem to complement each other quite well.
In the true spirit of F.E.A.R. 3 being a trilogy, a third trailer has been released. This one focuses on a certain sharp tongued, ethereal, younger brother. To see him in action, head over to gamespot.
You will see that Fettelâ€™s philosophy on combat is a little... different than others.
The second trailer didnâ€™t just have some great gun fights and cool
explosions, there were also some substantial gameplay clips. So letâ€™s
see what kinds of answers we can derive from them.
Point Man looked pretty well armed. How well armed?
I spotted a machine gun, a badass knife, a pistol, and a sniper rifle.
What were those soldiers doing to that man?
He was tied up and being dragged. Was it something that happened to Point Man after the crash? Did it have anything to do with Foxtrot 813?
Point Man got blurry, which meansâ€¦
Heâ€™s got his old tricks up his sleeves. It was nice to see slo-mo from the soldierâ€™s point of view, though. Now we can relate to whatâ€™s going through their heads when they run into Point Man.
It seems like there was a new location, maybe a couple.
The one that was distinct was at night, raining, and had some airplanes in shot. This game is going to be taking place in some rather varied environments.
Sometimes game design is referred to as â€˜the black box.â€™ This references the fact that the many processes that are involved in creating a game are not as familiar to fans as the steps for say, a movie. While a film has a clear cut pipeline visible in the final product (A script is performed by Actors which is Filmed on camera and then Edited and Scored) videogames are little bit more nebulous in their creation.
For games, it is a little different, mainly because anything on screen has to be created from scratch. As it was once explained to me, â€˜Games are like movies only you have to invent the camera each time. And the lights are off so you canâ€™t see what youâ€™re doing.â€™
Creating a video game is a complex process and the terminology involved isnâ€™t readily available to the consumer. However, when someone can fully understand all that is occurring on screen there is a much better appreciation for the medium as an art. F.E.A.R. 3 is much more than a bloody gruesome shooter about a mother and her children. It is an intricate piece of art that requires the collaboration of dedicated technical and creative professional. Part of what makes video games such a special medium is the collaborative nature that allows for the final product to be a combination of hundreds of peopleâ€™s strengths and contributions.
I think we already knew she was a badass, but . Iâ€™m glad someone had the foresight to make sure she was included. Not only does she deserve to be on the list, but I donâ€™t want to think about what Alma would have done to the editors if they left her off.
Some of the reasons listed that made Alma such a cool villain were:
Even though the game release for F.E.A.R. 3 is some months off, the fine folks at WB Games want you to know what to look for when it hits the stands. Check out the image below to get a glimpse of the box art. Theyâ€™ve come up with some cool designs and I think youâ€™re going to like what theyâ€™ve prepared for you.
What caught my eye about Jason Frederick is that we both struck the same exact pose for the Day 1 employee reference photo. Iâ€™ve had the privilege of working with him and can say without hesitation he is on top of F.E.A.R. 3.
Jason is described by many, myself included, as an â€˜up and comerâ€™ and by all estimates he will be running the industry within two years. While I work in the Chicago office, Jason is located at the Hunt Valley, Maryland studio and has taken the time to give you guys some insight about the other half of Day 1 Studios.
Now that youâ€™ve had all weekend to look over the trailer frame by frame I figured Iâ€™d throw my thoughts into the ring. ***Possible Spoilers, so read with caution.***
Who is the pregnant woman?
You should probably beat F.E.A.R. 2: Project Origin if you havenâ€™t already. Or you can google how the game ended. Just be warned some things once seen cannot be erased from your memory.
Who is the guy with the amazing beard?
The narrator refers to him as brotherâ€¦
The F.E.A.R. 3 debut trailer is online on IGN.com:
Warner Bros. Interactive Entertainment announces F.E.A.R. 3, a heart-pounding paranormal horror first-person shooter unleashing intense combat, compelling narrative and co-op play that evolves the franchise. F.E.A.R. 3 is set to release on PlayStationÂ®3 computer entertainment system, the Xbox 360Â® video game and entertainment system from Microsoft and Windowsâ„¢ PC in autumn 2010.
Alma returns in F.E.A.R. 3 but this time her sons Point Man and Paxton Fettel introduce divergent co-op, giving players distinctly different abilities affecting their own play as well as the experience of their co-op partner. Gamers participate in single player or co-op modes as Point Man, a genetically enhanced super soldier originally introduced in F.E.A.R., or they can play cooperatively as his conniving brother Paxton Fettel, whose incredible telekinetic power has given him life beyond the grave. The game is developed by Day 1 Studios, developer of the original F.E.A.R. console games in collaboration with Monolith Studios.